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TopDown - RPG

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TopDown RPG - is a game developed during first year University. The brief had two options for developing a game, RPG or platformer. The idea of the RPG was to create a short story with the provided assets and take the player on immersive journey.

Upon game start the player is prompted with key information for their character. An inventory is used to carry and trade objects, it is made from a dictionary. Types of scriptable objects are compared and stored accordingly with a counter. As the player progresses they find their stat values decrease over time which in turn affects player attributes like movement speed. To recoup hunger the player can interact with the UI to consume apples. The NPC's are stationary and key components are: object they require and object they give.

In terms of achieving the RPG theme, their is lack of content as to what the player can do next once crossing the bridge. To build on this I could have explored more with generating currency systems for the player to trade items at a price and explore a larger world. I was satisfied with how the game and its core mechanic was achieved. I am more knowledgable on using dictionaries and linked lists after this project.

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