A Nature Simulation Sandbox
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Play - on Itch.io



A Nature Simulation Sandbox - is a final year University project. I had to select a project title from a set list which had its allocated supervisor. The aim was to independently plan and complete the project based off its requirements and correlated description, where a report was then written on the development process.
Multiple game design patterns were used to ensure a more robust codebase for future development. For example creating obvserver pattern where events take place throughout the simulation at different times, also from direct player actions. Online asset packs were purchased and used from Synty. This helped create the world and use premade models to animate from mixamo and programme. The games aim is for the player to explore the sandbox and have lots of tasks to do with no direct end goal. Balance was important when developing codebase. It was key to ensure the simulation aspect didnt out favour the sandbox element and vice verca.
Considering the opportunity and endless creation from choosing this title, I was really proud in making a well sought out game. I learnt how to overcome challenges in early development stages and not ponder on unimportant features before good foundation code was written. This helped me envision how to achieve a final goal for the project with good project management and achievable programming mechanics. A main feature to brush over is formulating trails along designated paths with dijkstras algorithm to simulate more AI generated exploration.